Fun Fit Five v0.10.2 is one of the biggest updates of the game already released. With a brand new Theme and the old ones prettier than ever, the version also includes lots of bug fixes and many improvements. We’ve also updated the UI and focused a little bit more on the UX, alongside others quality of life updates.
New Features
- Introducing a brand new Theme: The Training Center. Available in the traditional light/dark version, it contains it’s own shiny projectiles and equipments, in a futuristic style environment
- Enhanced Themes: we know the visuals of the game are not the best of the best (yet), and we’re working hard to improve this. All of the “older” themes now will have a better looking visual with many material and light improvements.
Bug Fixes
- We noticed that the Favorite system wasn’t working as expected when the results panel were on at the end of a workout, this now is fixed and you can favorite/unfavorite in the main menu and at the end of a workout
- When playing some Hit Back workouts, you may have seen that sometimes the projectile would stop midair in front of you. We have updated how the colision works and you may expect not see this anymore
Improvements
- We’ve updated how the Dodge Walls take score from the player when in contact with it, it’s now much more consistent and the score taken is not increasing overtime as it did before
- Quality of Life: the Dodge Walls sometimes had the texture applied incorrectly, now everything is looking as it should be
- Quality of Life: we’re trying to improve the “Slice” effect on the Blades workouts, so you can expect to see a better slice animation effect from now on. Besides that, we’re not done yet with this, we know there are some cases the slice effect doesn’t work and we’re working to fix it
- Quality of Life: as a request from one of the players, when playing with the controllers, you won’t have to hold a button to keep using the equipment to hit the projectiles. All three types (Blades, Punch and HitBack) will have the equipments on all the time
- Note: the behavior when using Hand Tracking keeps the same, that is performing the gestures to activate the equipment
- Quality of Life: we’re always trying to improve our UI and UX and we noticed the game is lacking some of those things. Now, the majority of the buttons of the game will react with both, visual and audio feedback, so with this we hope you can have a better experience while navegating through the game’s UI
- The All-time chart in the Performance Dashboard now shows the dates of the weeks it’s using to calculate the workouts values
- Updated texts that were saying “cal” to “kcal”